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Naval Mine Prop

I decided to try a new way of baking normal map details, using floating geometry. 3 hours of work in total. I tried to create a small scene in unity to test how well it performs in a game environment.

Raw

Raw

Unity test

Unity test

AO + Normal Bake

AO + Normal Bake

Albedo

Albedo

Wireframe: 6000 Triangles

Wireframe: 6000 Triangles